Torb is a game about playful combat. We removed all animations from the players and enemies, handing over the dynamics to a simplified physical world. Every movement is tied to springs, joints and wheels that you trigger in simple, familiar ways to produce true free-form combat.
The combat feels extremely "loose" at first, probably because most games about sword fighting are extremely stiff. It doesn't take long to find the rhythm and fluidity of the character's movement, and you realize you can get very creative about how you approach the game play. There are so many styles you can explore, invent and even apply from real world techniques.
Lately we have been working in a new combat sandbox, testing different weapons with different weights and pivot joints. Here's a video of some fun things we are discovering!