Tuesday, February 12, 2019

1000 new TORBs exist on computers around the world! Thank you to everyone who has downloaded TORB and a special thank you to everyone who shared videos with us over the past week or so. It means alot to us to see our little TORB out in the wild! We have a TORB Discord for anyone who wants to meet fellow TORBfolk!

Here's a video about BATTLEWURM!




Friday, February 8, 2019

KNOW THE TORB Episode: SHIELD/PUSH

A new KNOW THE TORB! 

This episode is about shieldin' and pushin', which are the same thing in TORB. The shield emanates from the crystalline center of the character outwards repelling weapons and attacks. Because it moves out rapidly, when timed correctly, the shield can also push physical objects with great force. This can double as an attack when used in the right environment, or it can be used to make physical objects dangerous projectiles!

A bonus feature of the shield is that it re-stabilizes the character, recovering them from being stunned from a strong attack or fall.

There are lots of crazy uses for the shield, try using it in a team VS match to boost each other! Make up new Crystal Techniques and share them on our TORB Discord!



Friday, February 1, 2019



TORB RISES AGAIN!


This year, for the Finally Finish Something Jam on Itchio, we decided to send TORB out into the wild with a hot month's worth of polish and balancing! This is the definitive version that we have distilled from all our crazy experiments. Six years in the making! Get it HERE FOR FREE!!





Behold! The TORB TRAILER:


And also behold! The NEW TORB TUTORIAL:



Keep checking in here to find out new TORBNEWS! Enjoy the TORB, we are excited to see what crazy swordplay situations everyone gets into. Please tag or share any videos if you take them!

We've also set up a TORB Discord for sharing battle tales (VIDEOS!!), swapping Crystal Techniques and just general TorbTalk.



Thursday, December 19, 2013

Chops and Bops

Torb is a game about  playful combat. We removed all animations from the players and enemies, handing over the dynamics to a simplified physical world. Every movement is tied to springs, joints and wheels that you trigger in simple, familiar ways to produce true free-form combat.

The combat feels extremely "loose" at first, probably because most games about sword fighting are extremely stiff. It doesn't take long to find the rhythm and fluidity of the character's movement, and you realize you can get very creative about how you approach the game play. There are so many styles you can explore, invent and even apply from real world techniques.

Lately we have been working in a new combat sandbox, testing different weapons with different weights and pivot joints. Here's a video of some fun things we are discovering!

Tuesday, December 3, 2013

Thursday, November 14, 2013