TORB is the combination of Jason's dream sword-fighting game and my dream physics-based game. Our main focus has been on having no player or character animations so that all motion is simulated physically. No movement is pre-built. Instead, players have analog control over physical springs and joints resulting in fluid and dynamic motion. We're hoping to create a sword-fighting playground where we can have all sorts of wild creatures and characters, each designed with different physical structures and functions. By having physics define the rules of the world, we can then extend the game infinitely in any direction!
We'll go into more details in future posts, but for now here's a video of our early work in progress TORB: Alpha submission to the Independent Games Festival.
We're excited to finally share TORB!
We're excited to finally share TORB!
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